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分享一下调音经验

admin 2018-03-13 08:51:51 说音乐 0℃

1、话筒干、唱歌累:   原因:话筒中频能量不够;解决方法:提升800Hz频段;2、低音硬:   原因:超低音上限能量太强;解决方法:衰减125-160Hz;3、低音散:   原因:低频下限能量过大;解决方法:提高超低音下限频率;4、低音混:   原因:低频中心频率能量过强;解决方法:衰减60-80Hz;5、声音单薄,或者声音干:   原因:中低频能量不足;解决方法:提升250Hz;6、声音打耳朵:   原因:中频过强;解决方法:衰减IK-1.25KHz;7、声音炸:   原因:中高频能量过强;解决方法:衰减2K-4KHz;8、声音刺耳:   原因:高频能量过强;解决方法:衰减6KHz;9、声音有烦躁感:   原因:高频不柔顺;解决方法:衰减8K-1OKHz;10、声音发毛:   原因:超高频能量过强;解决方法:衰减12K-16KHz;数控剪板机11、感觉高、中、低频脱节:   原因:分频频率附近的频段衰减过多;解决方法:提升分频频率 附近的均衡,增加融合度;12、感觉话筒和伴奏音乐结合不好:   

原因:

①话筒和音乐的比例不对;②效果器预延时参数不正确;

解决方法:

①重新调整话筒与音乐的比例在6:4;②减小效果器预延 时时间;13、感觉超低音缺乏弹性:原因:超低音不协调;解决方法:衰减接近下限的频率40Hz或 50Hz,提升基准频段80Hz;14、人声不够清晰: 原因:中低频太肥;解决方法:衰减300-500Hz;15、人声不透:   原因:中高频不足;解决方法:调音台中频扫频到3K,适当提升 ;16、超低音太软、无力:原因:分频点设置过低;解决方法:提高分频点到120Hz左右, 并提升100-125Hz频段;17、全频音箱感觉不通透:   原因:中高频缺少;解决方法:提升3?5KHz;18、话筒声音太硬:原因:中低频和中高频比例不对;解决方法:衰减500-630Hz, 衰减1.6K-2.5KHz;19、话筒加入混响后,声音混;原因:混响声的低频过多;解决方法:在调音台上对混响的低频 进行适当衰减;20、超低频声压不大,但共振声强:原因:超低频下限能量过强;解决方法:大幅度衰减50Hz以下的 频段;21、声音层次感不好:   原因:中频过强;解决方法:宽范围衰减800-1.6KHz;22、高频空间感不足:原因:高频单元超高频段特性不好;解决方法:全面衰减IOK以 下至2KHz的频段,然后再整体提高增益;23、系统有压限器,压限器开始工作的时候,低音变散;原因:压限器的启动时间过快;解决方法:放慢一点压限器的启 动时间;24、话筒加入激励处理后,声音发毛、发刺;原因:激励量过大,激励频率偏高;解决方法:减少激励量,降 低激励频率;25、音乐中加激励后低音发混,感觉肥大;原因:激励量过大,激励频率偏低;解决方法:减少激励量,提 高激励频率;26、话筒声音薄,发扁;原因:中低频不足;解决方法:调音台均衡扫频到300Hz左右进 行提升,或均衡器提升250~300Hz;27、话筒加入混响效果后,清晰度下降,唱歌累;原因:混响尾音过长;解决方法:利用混响尾音衰减旋钮DECAY 加快混响尾音衰减时间,到人声停止后半拍至1拍混响停止。

1, mike doing, sing tired: Reason: Energy of mike intermediate frequency is insufficient; Means of settlement: Promotion 800Hz frequency paragraph; 2, undertone is firm: Reason: Exceed energy of bass upper limit too strong; Means of settlement: Attenuation 125-160Hz; 3, bass comes loose: Reason: Energy of low frequency floor level is too big; Means of settlement: Carry frequency of excellent bass floor level; 4, bass mixes: Reason: Energy of frequency of low frequency center is too strong; Means of settlement: Attenuation 60-80Hz; 5, sound is feeble, or sound works: Reason: Low frequency energy is not worth in; Means of settlement: Promotion 250Hz; 6, sound hits ear: Reason: Intermediate frequency is too strong; Means of settlement: Attenuation IK-1.25KHz; 7, sound blast: Reason: High frequency energy passes in strong; Means of settlement: Attenuation 2K-4KHz; 8, voice is shrill: Reason: High frequency energy is too strong; Means of settlement: Attenuation 6KHz; 9, sound has be agitated feeling: Reason: High frequency not complaisant; Means of settlement: Attenuation 8K-1OKHz; 10, sound be scared: Reason: Ultrahigh frequency energy is too strong; Means of settlement: Plane shear of attenuation 12K-16KHz; numerical control 11, feeling tall, medium, low frequency is out of line: Reason: Duan Cui reduces the frequency near scale down frequency overmuch; Means of settlement: Near frequency of promotion scale down balanced, increase confluence to spend; 12, sensory mike and accompany musical union is bad:   

Reason:

The scale of ① mike and music is incorrect; ② effect implement beforehand delay time parameter is incorrect;

Means of settlement:

The scale of ① readjust mike and music is in 6: 4; ② reduces the effect implement beforehand delay time time; 13, the feeling exceeds bass to lack flexibility: Reason: Exceed bass to be not coordinated; Means of settlement: Be close to the frequency 40Hz of floor level or 50Hz damply, promote fiducial frequency paragraph 80Hz; 14, voice is not quite clear: Reason: In low frequency is too fat; Means of settlement: Attenuation 300-500Hz; 15, voice does not appear: Reason: In high frequency inadequacy; Means of settlement: Frequency sweep goes to 3K in sound console, proper promotion; 16, exceed bass too soft, faint: Reason: Setting of scale down place is too low; Means of settlement: Raise scale down to nod 120Hz left and right sides, promote 100-125Hz frequency paragraph; 17, feeling of complete frequency sound box is illogical fully: Reason: In high frequency lack; Means of settlement: Promotion 3? 5KHz; 18, mike voice is too strong: Reason: Low frequency is mixed in in high frequency scale is incorrect; Means of settlement: Attenuation 500-630Hz, attenuation 1.6K-2.5KHz; 19, after mike joins reverberation, sound is mixed; Reason: The low frequency of reverberation sound is overmuch; Means of settlement: Proper attenuation undertakes to the low frequency of reverberation on sound console; 20, ultralow frequency sound is pressed not quite, but resonance sound intensity: Reason: Energy of ultralow frequency floor level is too strong; Means of settlement: Substantially the frequency under attenuation 50Hz paragraph; 21, sound administrative levels feels bad: Reason: Intermediate frequency is too strong; Means of settlement: 800-1.6KHz of wide range attenuation; 22, high frequency space feels insufficient: Reason: High frequency and unit UHF paragraph characteristic and bad; Means of settlement: The frequency that 2KHz reachs under comprehensive attenuation IOK paragraph, next again whole increases gain; 23, the system has pressure be restricted implement, pressure be restricted implement when beginning the work, bass changes medicinal powder; Reason: Pressure be restricted implement the time that start is too fast; Means of settlement: Rein in was pressed be restricted implement the time that start; 24, after mike joins incentive processing, sound be scared, hair is pricked; Reason: Energizing quantity is too large, incentive frequency on the high side; Means of settlement: Reduce energizing quantity, reduce incentive frequency; 25, hair of the bass after drive is being added in music is mixed, the feeling is corpulent; Reason: Energizing quantity is too large, incentive frequency on the low side; Means of settlement: Reduce energizing quantity, increase incentive frequency; 26, mike voice is small, hair is flat; Reason: Low frequency is not worth in; Means of settlement: Sound console is balanced sweep has promotion to 300Hz left and right sides, or equalizer promotes 250~300Hz; 27, after mike adds reverberation effect, definition drops, sing tired; Reason: Reverberation end sound is too long; Means of settlement: Use DECAY of knob of attenuation of reverberation end sound to accelerate time of attenuation of reverberation end sound, stop second half to pat to voice to 1 pat reverberation to stop.

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